Tyler Felton's Shadow of the Demon Lord

Unit 6 Report 003
Suspicious priest, wierd undertakers.

Tuckers and Montiaros decided that to keep the town running smooth they need to keep the conspiracy and murders quiet.

Tucker is out of the city tracking down Rupert.

Sidnei's priest wants to see us, we go to the church. Priest's name is Marish. Says there is a new religion in town that troubles him. The church of Duvia. Supposedly a god that ushers people into the underworld. There has been a lot of suspicion of strange things going on there. Rupert used to be with the church of Duvia. The priest thinks this needs to be looked into. Strange reports of missing animals. He has a strange feeling about the members when he speaks with them.

We head to the church to find a procession going on. It seems fairly normal. WTCP speaks with a cultist.

We hear a gong go off and the cultist tells us the soul has been ushered across.

Sidnei talks to a mourner who says that they have never seen a body leave this place.

Barrette decides to fake convert to the religion and they buy it. He becomes a parishioner.  We go back at night to sneak in but are attacked by a group of men who we think were a part of the curators.

We rest then return to the neighborhood. Speaking to a neighbor, pets disappearing, no bodies ever coming out, says there are some passages under the building.

We find a secret door in the neighbor's basement. We sneak into the cavern and head to the cult.

Unit 6 Report 002
Our house, our house, our house is on fire. Well, the house I wanted anyway.

We search the Drizzette home and it is empty. There is a note from Constance to Mr. Drizzette on a desk that says, "I'm coming". We head to the Drizzette winery and find several undead around the head of the Drizzette household, Etan. He is killed in the battle. He has a note blackmailing him from Constance. It talks about a conspiracy against her. We need to find the other Drizzette, Valorie.

We find the Drizzette house on fire and we enter the main floor that is not yet burning. Inside we find more undead and Valerie (who is in and out of consciousness) in a bedroom. We rescue her.

Valorie tells us that Telemon had too much power so the houses got together and made a plan to get rid of him. They made poison and got the chef to administer them over time. By accident she found demonic things near constance and set her up and she was burned before anyone could find out.

Next we go after Horace, Sidnei's uncle. We arrive and find that Horace has changed into some kind of demon. He's standing in a pentagram with a crystal at each point. We destroy all the crystals, there is a flash of light and Horace is there alive. He blames all the shit on someone named Rupert.

Under Arrest

Barrett looked to the tent outside the city gates with the wary guile of a man who’d seen a few things go haywire in his time. He didn’t expect trouble from the visitors, but then again, trouble had a way of showing up unannounced and making itself at home. And after this morning, he wasn’t taking any chances. These were dark times, but the city hadn’t seen a high-profile crime like this for seventy years. Well… that is unless you count that one incident last year, but that wasn’t a murder. High-profile? Sure. Scandalous? Of course! But not on the same level as this.

It could not be denied that this was still a city divided. It had been a huge step for both cities when the Telemans brought them together: The modest workingman’s town of Ati from where Barrett’s own boss’ family, the Tuckers, hailed, as well as the equally renowned Montieros… and Sinsun, Teleman’s own home, a more prosperous community of wealth. But even though that income divide was still recognizable after the annex, the newly formed community managed to work cohesively, with both now defunct towns having spots on the main council, all headed by House Teleman, of course, albeit in an unofficial capacity.

It seemed those days of peace were behind them though. Old Ian Teleman, the last of his house, had succumbed to insanity last year, during the incident… and now the young Montiero boy, Alfonse, found dead, bled out from a violent piercing, likely a longsword. The authorities, of which Barrett was one he supposed, did not have any strong leads. They had checked the scene, an old community stable in what was once a bustling section of town but now was all but deserted, and found little. It seemed the crime happened there as there was no sign the body had been moved, but no weapon, no motives, no suspects. The boy’s mother had broken down at the news, and his father put on a good show of it, but was a clear emotional wreck inside. The younger siblings would be unable to provide any useful information. The family affairs were being handled by Alfonse’s uncle Horace while the others grieved, but he was not involved in the politics of the town, being related only by marriage. Alfonse’s sister, Sidnei, had actually been the most helpful. She had no knowledge of any political enemies and assured them that Alfonse would not have gotten mixed up in any nefarious dealings (what would you expect a sister to say), but had at least cleared up a bit about his regular schedule, and offered some insight on whom he had been dealing with in general. No surprise names there. Alfonse was an up and comer in Sinsun-Ati’s political climate, and was dealing with all the big names a young politician would. But his presence in the stable was inexplicable. According to his sister, he did not frequent the area and had no reason to even head in that direction. Barrett didn’t know Sidnei well, but he knew she was a devout believer in the truth and didn’t suspect she was trying to mislead them on this.

She wasn’t his problem right now though. There were strangers camped on the outside of town, who had in fact arrived the night before the body was found, and Barrett had been ordered to round them up. Tuck had said it was his duty to detain the strangers until their innocence could be proven, but Barrett suspected that Tuck wasn’t the one pulling the strings on this one. Another of the prominent houses, Drisette if he had to put money on it, had likely set Tuck to it. After all, there was no evidence these newcomers were involved. They had, to the best of Barrett’s knowledge, not yet even entered the city. But an overly confident man was just a dead man who hadn’t been told he was dead yet, as Barrett’s mother used to say. Sword at the ready, Barrett exited the gates and walked to the tent.

Unit 6 dismantled the camp with the elf. They would be moving into the city today and waiting for their third to catch up. Their packs were light and in need of restocking, and the small respite might do them some good. How long had he been traveling with the elf anyway? In the lifetime of a clockwork, it wasn’t much, but the small modicum of time seemed to Unit 6 to have growing importance. Are we friends? Walks-the-crooked-path’s hand grazed Unit 6’s as they folded together the canvas tent, the fair elvish skin juxtaposed against the metallic sheen of the latter, bringing Unit 6 out of his own head and back to reality.

“We have company,” said the spider-like mechanoid, noticing the approaching soldier for the first time.

“I saw him,” the elf responded. “He brandishes his sword but his face does not threaten harm. Perhaps all welcome-parties will be this dire in the coming days.”

“Yes, perhaps,” the sullen reply.

The duo continued tearing down their camp, and had just finished when the soldier arrived. “Hail, strangers. It is a troubling day on which you join us, I am afraid. There has been a murder in town, and I have been sent to detain you until we can clear your name. Please understand that we do not consider you enemies and this is a mere precaution.” The man paused here and glanced at both to gauge their reactions. Seeing none, he continued. “Will you come with me willingly?”

“We will do what we must and if we can be of any assistance in this matter, please don’t hesitate to ask.” WTCP was a natural when it came to palaver. Unit 6 envied that… at least he thought he might. He wasn’t entirely certain what envy was.

The soldier’s sword arm relaxed visibly. “Barrett,” he said simply, in what Unit 6 took as an introduction.

“My name is Walks-the-crooked-path, and this is Unit 6.”

“With names as common as that, you might just get lost in the paperwork shuffle,” Barrett joked as they began the trek into the city. “One thing about this job that I absolutely love, you know…” oozing with sarcasm. “Paperwork.”

Unit 6 stopped at this, gazing intently at their new – companion? captor?… Whatever he was, perhaps this man had an answer for him. “Barrett,” the clockwork asked… “What is love?”

Barrett began to answer, but choked on his own lack of words and simply shrugged and once again turned toward the city. The three marched to the jail, unaware that fate had just made another of its incomprehensible connections, as life churned on under the ever-encroaching shadow.

Unit 6 Report 001
The game is a foot, the arm is a leg.


WTCP and I arrive at the town and sleep in the street. There is a murder during the night. Barrett works for the city guard and wakes WTCP and I. They take us back to the jail area and the marshal meets us. He explains that there was a murder of a prominent member of the city. He is going to hold us while they investigate, he is polite to us. Barrett interrogates us.


Sidnei's brother was the one that was murdered AlFonz. The authorities think he was killed in the barn where the body was found. Odd that a dignitary would be in a barn on the outskirts of town.


Unit 6 is imprisoned, Sidnei and WTCP head back to the crime scene with Barrett following them. Sidnei notices a pile of hay that hasn't been sifted through. She finds the murder weapon, a sword with blood on it. It has the sigil of house Drizzette. They take the sword back to the Marshal at the jail.


The Marshal, when presented with the sword, says that he cannot believe that the Drizzettes would fear AlFonz rise. Says it was probably a 2 bit thief. But seems to think of something else that he does not tell them. Then the Marshal releases Unit 6 and we are all free to go.


Barrette searches the Marshal's desk. One drawer is locked and we are unable to access it. WTCP pops it open with a dagger while Barrette distracts the other guards. There is an old notebook inside. WTCP takes it and we head to  Sidnei's family home.


The notebook contains reports about an event from a year ago regarding the house of Telemon. Ian was one of the founding members of the town but about a year ago he starting going a bit nuts. Some black magic may have been involved. Constance Manje was found guilty of witchcraft and was burned. But Marshal Tucker had some doubts and was doing some investigation of his own. A few names are written, El' fonze but with a question mark after it and then to member s of the house Drizzette Malory and Ethan. Constance had a boyfriend, Grant, that is often protesting city officials in the main square. Then we head to our rooms and rest.


We head out to find Grant. He is out in the main square yelling about the houses being corrupt, they killed his girlfriend, etc… WTCP goes to talk with him. He denies killing AlFonz. Says he has been here in the square. He blames all of the houses for killing his girlfriend.


Head back to jail to find Marshal Tucker and he has left to speak to the Drizzettes about the murder weapon we found.


We head over to the house of Manje.


We search AlFonz room and find a note that says &The truth is coming out, come to the meeting place&


As we are heading through town we hear a scream coming from a dilapidated house. We rush there and find a man who has been killed and 4 bandits. We fight. We kill 3 and 1 gets away. The dead guy is Chef Sennic who worked for the Telemon household. The bandits appear to belong to an organization known as the Curators, a sort of thieves guild.


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